Uso de la tecnología para proporcionar retroalimentación instantánea y su impacto en la agilidad personal y el aprendizaje de algunas habilidades básicas en esgrima con florete
DOI:
https://doi.org/10.47197/retos.v71.117193Palabras clave:
Tecnología, retroalimentación, habilidades básicas, esgrimaResumen
Objetivo: Identificar el impacto de estos medios tecnológicos en la agilidad y las habilidades básicas de los estudiantes de esgrima de tercer año.
Metodología de la investigación: Los investigadores utilizaron un enfoque experimental adaptado a la naturaleza del estudio, diseñando dos grupos: un grupo de control y un grupo experimental. La comunidad de estudio y la muestra estuvieron compuestas por estudiantes de tercer año de la modalidad matutina de la Universidad de Basora/Facultad de Educación Física y Ciencias del Deporte, durante el curso académico 2024-2025. Se seleccionaron intencionalmente (60) estudiantes, lo que representa el 100% del total. Se dividieron aleatoriamente en dos grupos (por sorteo), con 30 estudiantes en cada grupo. Esto garantizó una distribución normal de los participantes y evitó sesgos.
Resultados: Los resultados muestran una mejora en la agilidad de los estudiantes. Esto se atribuye al impacto del uso de la retroalimentación durante la práctica, lo que permitió a los estudiantes corregir errores inmediatamente al mostrar su rendimiento en la pantalla. Esto contribuyó a ajustar la posición corporal y a mejorar el rendimiento adecuado, lo que afectó positivamente al desarrollo de la agilidad.
Conclusiones: Se puede confirmar que el uso de retroalimentación inmediata tuvo un impacto positivo y efectivo en el desarrollo de las habilidades motoras y las habilidades básicas de esgrima en la muestra de investigación.
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Derechos de autor 2025 Salah Hadi Hammad, Sarah Sami Shabib, Omar Abdullah Hussein, Haseen Jijan Sabaar, Haneen Mohammed Saad, Fouad Hammad Asal, Marwan Abdul Hamed Yousif

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